Reminder: Ruin's closed beta we will be launching on the 29th of sept 2021 at 6pm AEST
Welcome to the 13th - 18th of sept weekly changelog update, There will be 1 more of these changelog updates before the closed beta launch. They will contain tons of polish and important bug fix's required for a smooth launch of the closed beta.
Changes
Made jump animation transitions smoother.
Easier to jump from different terrain slopes.
Now check more points on the players feet to check we are touching ground.
Changed 4th weapon slot to ammo slot.
Fixed weapon slots to correctly store 3 weapons.
Fixed camera rotation around player.
Fixed unit rotation when moving forward.
Fixed camera strafe left and right.
Added strafe diagonal for left and right forwards.
Added strafe diagonal for left and right backwards.
Removed sprint option from player.
Increased default movement speed and reduced backward speed.
Camera snaps to default position has been fixed.
Added new male player model for the sanctuary faction.
Added all basic animations for the new male player model.
Fixed issues with the blending not correctly blending when bones were too close together.
Fixed units using rotationZ instead of rotationY and rotationY instead of rotationZ.
Reduced size of terrain mode tiles.
Not selecting a tile when digging no longer crashes the game.
Camera is locked into fps mode when in terrain mode.
Mouse is unlocked in terrain mode when you have a window open.
Terrain mode no longer ignores your mouse over a window.
Agony range did not match the range distance on the client.
Comet was starting combat before landing.
Retreat is a new spell added that makes the player jump backwards.
Ranged shot #2 now correctly scales with ranged weapon damage.
Units with no health now correctly show up online when you leave and come back.
Players will stay in death animation when you leave the area and come back online.
Server now sends all player locations based on how close they are, this stops problems with player models randomly loaded but not removed
Increased the ranged at which you can see enemy players.
Fixed more problems with changing resolution making the game crash.
Remade the mouse controls, the windows mouse is now the default mouse.
When moving over buttons or interactable User Interface the windows mouse will now show the correct icons to let you know a
button can be clicked or a field is for entering text.
Click and drag camera has been improved due to using windows mouse as default.
Removed mouse sensitivity option in options due to sensitivity being set on your pc.
Added camera sensitivity in options which controls how fast your camera rotates based on your mouse movement.
Fixed issues with click and drag with windows mouse not correctly dragging from the correct position you clicked.
When changing from terrain mode or normal mode the mouse no longer jumps to a new cursor position, instead it stays at the
last position the mouse was in.
Fixed camera zoom in and out being faster and more responsive.
Added new shader for animated normal mapping being used for player characters and units.