Ruin Development

27th of June Ruin Playtest

Thank you to everyone who helped test Ruin! We recently stress tested the building system, and the feedback was very useful. The next test will use the same kind of building setup again, but this time combat will be enabled so we can test how everything performs during real gameplay.

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Thank you to everyone who helped test Ruin! We recently stress tested the building system, and the feedback was very useful. The next test will use the same kind of building setup again, but this time combat will be enabled so we can test how everything performs during real gameplay. Next Ruin Playtest July 4th 6:000 PM AEST If you haven’t already, please download Ruin or sign up for the playtest on steam at https://store.steampowered.com/app/663950/Ruin/ before the event. During this test, we’ll have a few different things players can try: PVE Instanced 5 player Dungeon Form a full party of 5 players you need a tank, healer and 3 dps to try to complete the dungeon together Starter Island PvP Fight Human vs Troll on the starter island and help us test combat, movement, lag, and server performance. Guild vs Guild Catch the boat to the next continent and test larger-scale guild fighting around player-built structures. This is still a test build, so bugs, lag, crashes, balance issues, and broken systems are expected. The goal is to find problems now so Ruin can keep improving before larger public testing. Please report anything unusual, especially FPS drops, server lag, combat bugs, building issues, crashes, or anything that feels broken. Thanks again to everyone supporting and testing Ruin