From The Frontier

Articles

Development news, world updates, and information from the team building Ruin.

Ruin Development Changelog – September 3–4

This patch includes improvements to AoE combat, food buffs, dungeon respawns, Stone Hut placement and Guild Town Halls. Storm wind and fog have been improved for a more natural look, and fullscreen resolution now stays at your monitor’s native resolution regardless of UI or display scaling.

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New Abilities, Armour and Playtesters - image 3

New Abilities, Armour and Playtesters

New spell effects, level 6 generic abilities, a cloth robe set, and a new leather hat have been added. Hundreds of new playtesters have also joined, with a proper tutorial planned soon.

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Weekly Update 25/7

Weekly Update 25/7

Before this Saturday’s update, please make sure your three most important characters are placed in slots 1, 2 and 3 as these will become the free character slots.

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gameplay

27th of June Ruin Playtest

Thank you to everyone who helped test Ruin! We recently stress tested the building system, and the feedback was very useful. The next test will use the same kind of building setup again, but this time combat will be enabled so we can test how everything performs during real gameplay.

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