Ruin Development

Ruin Update — PvP, Dungeons and Combat

This update includes normal, heroic dungeon modes with allot of polish and bug fixes.

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PvP and Arenas Arena teammates can be healed and supported normally. Arena opponents are always treated as enemies, even when they are guildmates. Fixed self-healing while targeting an opposing guildmate in a 1v1 arena. Dungeons Added Normal and Heroic dungeon difficulties. Solo players and party leaders can choose the dungeon difficulty while outside the dungeon. Changing difficulty resets the dungeon once everyone has left. Heroic dungeon enemies have increased health and damage. All Heroic dungeon enemies are at least level 20. Bosses that scale above the player keep their additional level advantage. Normal and Heroic bosses can provide different rewards. Added support for enemies being immune to specific crowd control effects. Skittermaw is now immune to slows, roots, stuns, interrupts and other crowd control. Abilities and Combat Added Acid Spit, a level 8 generic melee ability that deals Nature damage and applies a stacking damage effect. Ability descriptions now show damage, healing and duration based on your current equipment and stats. Ability descriptions are cleaner and only show effects relevant to your current equipment or active seal. Reapplying damage or healing effects no longer resets the time until their next tick. Some damage and healing effects can now update with your current stats instead of keeping their original strength. Direct damage and healing are now properly separated from damage and healing over time. Updated the Grovekeeper legendary passive to count all Nature damage and all healing toward its effects. Defensive Stance has been replaced by Provoking Aura, a toggleable ability that greatly increases threat. Updated blocking, dodging and parrying rules, including attacks from behind and actions while casting. Blocking and parrying now generate Rage correctly. Block is now available as a generic ability. Characters and Controls Starting equipment now appears correctly in Character Select. Added a second optional keybind for every action. Chat messages can still be sent while the logout countdown is open. World and Interface Added Gear Score to the character panel. Improved camera following when moving up and down slopes. Furniture painting activity now prevents players from being incorrectly marked AFK. Added fire and smoke effects to active torches. Adjusted the campfire flame size.